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the (b)eat is back
Byterapers, Inc. presents a
new MS-DOS demonstration at
- Assembly 2008 -
and it's called
- RENAISSANCE -
Credits and debits
Bera ... Supreme coding, engine, tools, 3D and 2D effects
Visy ... Coding, 2D effects, engine tweaks, design
Nessie ... Sound engine, tools
Mikron ... Supreme project leader, direction, design, prophet
PrplMtn ... Soundtrack (featuring mystery female voice)
Gekko ... 3D Objects, mIRC warrior
Wode ... Famous dsd_textures.zip, word cloud gfx, design tips
Dice ... Famous dsd_textures.zip, new anarchy logo, 3D objects
Manfex ... Supreme raster bar designer
Suckho ... Ancient 2D effects remaking guru
Hbt ... Still & effect overlay graphics
Sakamies... Overlay gfx in water effect with bzm coords
H7 ... Supreme ANSI artist
Grendel ... Scene poetry
About the name - title "Renaissance" was chosen by Mikron many many
months ago. Although demo design changed "a bit" in last few weeks,
mostly because there were problems with the 3D system and lack of time to fix
it, the message of this demo is not as clear as it was meant to be.
Overall, we would like to dedicate this demo to the former American
demo group called Renaissance, which was a great inspiration for
most of us in the early days, when PC demoscene was taking it's baby steps.
Check wikipedia for more info about them :
- - - -
A lot of (b) members can be contacted if you know how.
Some can be contacted even if you don't know the way of exploding fist.
If needed in case of emergency, interest, or beer that you would like
to share, one could try to use information superhighway technology gadgets
Visit the byterapers web pages at http://www.byterapers.com
Old fashioned greetings go at least to: [vittu kuka näitä aina muistaa]
- - - -
Phew! This has been an interesting few months working on the
demo. Great big thanks to bera and mikron for starting the
project and getting me on board. I've always been a big fan
of classic MS-DOS demos and this was a dream come true for
me. Personal greetings to Joni of Rotwalli for supplying me
with alcoholic beverages during the production of this demo.
Also, shout-outs to my friends in Trilobit, Valmet Children,
FEL, aspekt, PWP, Ananasmurska, Jumalauta + Rauhaniemiposse.
some words about the technical side:
We decided early on that this demostration will be released
at Assembly. Thus, this demo should work on a 1991-> 80486
PC with a Sound Blaster-compatible soundcard. The demo uses
hardware scrolling, so Dosbox doesn't cut it yet, sorry ;).
Yes, the music is a stream. Not a tracker tune.
Additum 1.8.2008 - 14:29
The deadline for recording is closing up. I just have to add that
however stressful these past few weeks have been, I still find
this experience very, very rewarding and I hope I'll work with
these guys again on some other demo production...
Working as a blender slave under the command of Mikron is
not certainly the easiest job to do, even though I was
just randomly poked to do something small. Anyway, I
consider this as my first demoscene entry, even though my
role in it was quite small. I hope to continue working
with the Byterapers and increase my boozing skills. Maybe
one day I can challenge the mighty Mikron. Also, more
Greets to Aukio Games and honors to their very very great
Game dev entry "Skies" released on Assembly 2005. The game
is still worth playing and requires more servers.
Tänne sitä jallua, hui hai!
- - - -
this is the byterapers history bit
Byterapers - the reason for your erection - The Story!
Byterapers' history spans from the year 1986, when
four little would-be fellas started using name
"Byterapers" on their small releases. In two years group
had grown into multi-national and rather famous,
starting 1988 on Amiga. In 1989 the group stopped C-64
activities and concentrated on making career on the
Amiga, making rather well there as well. Around
1991-1992 group started a long sleep, resting from
earlier efforts and doing a lot of own inner stuff,
picnics, ByteParties etc but never finishing any products.
From this six year period Byterapers, known in short as
(B), had released around 150 demos on C-64, not counting
intros or other small stuff, a countless number of cracks
and all-time high position as No:6 in world's
cracking-group charts (an activity which was later banned
and stopped completely), seven musicdisks on Amiga, about
20 Amiga-demos not counting intros and other small stuff,
bunch of weird fun-releases an uncontested fame of heavy
partydudes always drunk, noisy, doing strange stuff,
looking strange, wandering from bar to bar but overall
being quite harmless.
(B) made comeback in 1994 by releasing the C-64 World of Code
-demo in spring'94. This resulted in many scene-awards like:
-comeback of the year
-demogroup of the year
-demo of the year
-coder of the year
Products like the World of Code -series (WOC, WOC 2, WOC 3),
Extremes and Follow The Sign III are top notch releases
on C-64 -demoscene, and our six latest entries in
democompetitions have gained five wins and one second place.
Today Byterapers works actively on the Mobile and PC-platforms.
While not exactly active demomakers, we hop on parties and
enjoy our lives to the fullest, and we are planning to release
new productions at approxiate times.